begintownscript;

variables;

int i,j,k,choice;

body;

beginstate 0;
set_crime_tolerance (5);
break;

beginstate 1;
break;
beginstate 2;
break;

beginstate 13;
change_outdoor_location(30,1,25,3);
break;

beginstate 75;
if (get_flag(45,0) < 1){  message_dialog("You enter a clearing in this forsaken forest. A malevolent presence fills the glade, and Vahnatai creations are guarding it.","Your day just got a lot worse"); set_flag(45,0,1);}
break;